Unity’s Timeline: Pre & Post Extrapolation
Hello all!
Today, I will be going over how to add pre and post extrapolation to my clips in Timeline!
What is Extrapolation?
Extrapolation is what the clip will do before and after it has played. There are a few options to choose from in the inspector:
None: When there is nothing playing, the object will snap back to its starting position.
Hold: The object will hold its position after an animation has played. This is default.
Loop: The object will play the same animation over and over again till another animation interrupts it.
Ping Pong: When the animation ends, it goes in reverse till the beginning, then starts over till interrupted by another animation.
Continue: This allows the animation to finish even if the animation is cut or shortened. Can be interrupted if an animation is added before its finished.
Extrapolation can be a cool tool to mess around with!
Next up, I will go over how to make a spaceship fly around. Exciting!
Thank you for your time!