Unity’s Cinemachine: Cinemachine Brain on the Main Camera
Hello all!
Today, I will be going over the main controller of Cinemachine, it’s brain!
Some of What the Cinemachine Brain Can Do
Cinemachine comes with several virtual cameras that allows the main camera to inherit their transform and components. But, how does it all work? The Cinemachine Brain is the key! The brain can change how each camera blends together by default or by a custom blend. It also has camera cut and activated cuts to mess around with. They use object’s components to create events, like if the player runs into a trigger connected to the event, then activate a camera.
The Cinemachine Brain runs it all!
Next up, I will dive into Timeline in Unity! Let’s make some cutscenes!
Thank you for your time!