Guide to Making a Beautiful Game: Multiple Post Processing Volumes
Today, I will be going over using multiple post processing volumes!
Why use Multiple PP Volumes
As seen in the .GIF above, when I walked into the hallway, I set that volume to change the color red. This can help you tell the player that there’s danger there. Let’s see other applications:
- You can have a global volume that affects everywhere but have certain areas with different climates, so the color or affects changes accordingly.
- You can always attach a volume to the player and when certain conditions are met, you can make the players change color, make them look dizzy/drunk, give a film grain for an eerie look, and many more options.
- If don’t want fog everywhere, you can make a local volume instead of using the global volume.
I’m sure there are so many more, but those are the best ones I can think of now!
There are so many options with PP in HDRP, I can’t wait to mix and match to get a perfect scene!
Next, I’m going over Baking Lights and the difference between Static and Dynamic objects!
Thank you for your time!