Today, I will go over how to make an Aggressive Enemy using Vector3.Distance! This is used when you want to measure the distance between two game objects, so it’s useful for making zombie behavior and such. You’ll see soon enough!
Creating the Aggressive Enemy
The Aggressive Enemy is basically the normal enemy…
Today, I will go over how to make the Enemy shoot at our player! It will only be shooting down when it starts, then every 3–7 seconds. This has already made the game a little harder, I can’t wait to add more challenging enemies!