2D Galaxy Shooter — Building your Game for the End User!

Marcus Cohee
2 min readSep 1, 2021

Hello all!

Today, I will go over how to take your game from Unity and make it playable anywhere! To do this, we just need to go to the Build Settings window.

Player Settings Window

With the Player Settings page, we can change some settings for the end user. This is a good idea because if you use Exclusive Fullscreen, the end user will not be able to quit the game unless you add that feature. You can always use Alt-F4 but not everyone knows that.

So to get there, you can go to File>Build Settings> press the Player Settings… button at the bottom left.

Here, you can change your Company name, Game title, and what version it is.
If you scroll down under the monitor looking tab, you can change the resolution the end user has. Remember to keep it at a consistent ratio or you may cut part of your game off, like this one here, 1024X768 is a 4:3 ratio.

You can mess with Icons and Logos, or get into advanced features in the Other Settings tab. There's a lot to customize if you wish!

Build Settings Window

Head back to the Build Settings window.

Click the Build button at the bottom right. It will bring up a Windows Explorer screen asking where to make the build.

Make a folder where you have the Unity Project, then rename the folder Windows Test Build. If Mac, Mac Test Build.

It will now build the game there and it will take a bit. Once it’s finished, it should bring that new folder with your game in it.

Open the Application file, then test your game!

This has been how to build a game from Unity! Next, I will go over how to quit the game using the ESC(Escape) key!

Thank you for your time!

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Marcus Cohee

I am starting Unity and learning the ropes as I go! Let’s take this journey together!