Marcus CoheeUnity’s New Input System: Upgrading Player MovementHello all! Today, I will be going over how to upgrade an old project with the old input system to the new one!Aug 24, 20221Aug 24, 20221
Marcus CoheeUnity’s New Input System: Rapid PrototypingHello all! Today, I will be going over using the new input system to rapid prototype any idea!Aug 16, 2022Aug 16, 2022
Marcus CoheeUnity’s New Input System: Press and Hold InteractionHello all! Today, I will be going over how to make a ball charge a bounce using a hold interaction!Aug 15, 2022Aug 15, 2022
Marcus CoheeUnity’s New Input System: Switching Action MapsHello all! Today, I will be going over how to switch between action maps using C#!Aug 12, 2022Aug 12, 2022
Marcus CoheeUnity’s New Input System: Calling Inputs in a C# ScriptHello all! Today, I will be going over how to make things happen when you press your inputs with code!Aug 11, 2022Aug 11, 2022
Marcus CoheeUnity’s New Input System: Setup Your Action MapsHello all! Today, I will be going over how to setup your first action map in the new input system!Aug 10, 2022Aug 10, 2022
Marcus CoheeUnity’s New Input System SetupHello all! Today, I started learning about Unity’s new input system! So, let’s get it setup and ready to use!Aug 9, 2022Aug 9, 2022
Marcus CoheeTimeline & Cinemachine: Spaceship Cinematic Experience — FinaleHello all! Today, I am posting about how I created this Spaceship Cinematic Experience using both Unity’s Timeline and Cinemachine!Aug 5, 2022Aug 5, 2022
Marcus CoheeCreating Cool Cutscenes with Both Cinemachine & Timeline!Hello all! Today, I will go over how to make cutscenes with both Cinemachine and Timeline!Aug 3, 2022Aug 3, 2022
Marcus CoheeUnity’s Timeline: “Getting the Loot” CutsceneHello all! Today, I will be going over how to create a loot cutscene in Timeline!Aug 2, 2022Aug 2, 2022